Top Design Jobs in Toronto
As a VFX Artist at DECA, you will play a pivotal role in enhancing the visuals of our MMO games. You will design, create, and implement real-time visual effects to bring the game world to life. Collaboration, creativity, and problem-solving skills are essential for this role.
Lead and mentor a VFX Art team to create stunning and realistic Sci-Fi visual effects for the Angelic game. Collaborate with the Art Director and tech team to maintain consistency and improve workflows. Manage tasks, prototype VFX, track creation process, and optimize assets for performance.
As an Environment Artist at DECA, you will be responsible for designing and creating visually stunning and immersive 3D environments for our games. You will collaborate with a team of artists, designers, and engineers to bring virtual worlds to life. This is a remote position.
Manage a team of designers working on consumer-facing products, grow the team, collaborate with product management, determine design direction, inspire and lead designers, work with various teams to deliver effective work.
Seeking a Lead Technical Artist with 10+ years of game development experience to bridge art and technology, optimize workflows, and lead a technical art team in creating innovative solutions for game development. Responsibilities include mentoring artists, developing art pipelines, and pushing the visual boundaries of games.
Lead UI Artist at Crystal Dynamics responsible for defining and executing the visual style of the game's user interface, providing feedback to teams, mentoring UI artists, and staying updated on industry trends. Requires experience in UI art for PC/Console games, proficiency in design tools, and a strong portfolio showcasing advanced UI artistry.
Principal VFX Artist passionate about creating exceptional gameplay effects within FPS Spectre Divide. Will produce high-quality effects, create novel stylized gameplay VFX, optimize performance, adhere to competitive gameplay requirements, and collaborate with art and design teams.
Lime is hiring an Industrial Design Manager to lead a team of industrial designers in creating shared micromobility hardware. The role involves managing the design process, collaborating with cross-functional teams, and contributing to the development of sustainable mobility solutions. The individual must be located in the SF Bay Area for in-person design activities.
As the Director of Design at CircleCI, lead the design team, shape creative vision, and deliver a first-class user experience aligning with business goals. Manage product design, work with key stakeholders, mentor designers, and drive team effectiveness. Requires 10+ years of design experience and proven leadership skills in user-centered design.
The Senior UI Artist at Snowed in Studios in Ottawa, Canada will collaborate with client studios to bring games to life, create art assets, follow art style guides, and work on UI screens and components. They need 5+ years of professional experience in game UI or illustration, knowledge of industry-standard design software and game engines, and a strong portfolio showcasing varied art styles. A college diploma or bachelor's degree in interactive design or related field is required.
Create high-level 2D and 3D assets meeting visual, creative, and technical standards for video games and film, collaborate with artists and directors, participate in artistic validation sessions, and meet project deadlines. Requires 3+ years of industry experience and a portfolio showcasing artistic and technical skills.
Experienced Senior VFX Artist needed to create realistic and complex particle effects in Unreal Engine for an unannounced AAA console game. Collaborate with international teams to deliver captivating visual elements while optimizing VFX performance. Minimum 5 years of game development experience required.
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