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Torn Banner Studios

Senior UI Programmer

Sorry, this job was removed at 03:03 p.m. (EST) on Friday, Oct 16, 2026
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Remote
Hiring Remotely in Ontario, ON, CAN
Senior level
Remote
Hiring Remotely in Ontario, ON, CAN
Senior level

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Develop and maintain UI systems for a large-scale multiplayer combat game using C++ and Unreal Engine. Responsibilities include building HUDs, menus, settings, multiplayer interfaces, and supporting technology; optimizing performance; debugging; collaborating with designers, artists, programmers, and QA; documenting standards; and improving UI tools, workflows, usability, and reliability.
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The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.


The Role

As a UI Programmer, you will play a key role in designing and delivering the user interface and user experience for our multiplayer realistic combat game. You’ll take ownership of UI systems and features across the game, working closely with programmers, designers, artists, and QA to build interfaces that are responsive, intuitive, performant, and consistent with the game’s grounded aesthetic.

You’ll contribute to everything from moment-to-moment gameplay UI and HUD systems to menus, settings, multiplayer features, and the underlying technology that supports them.

Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.

 

Responsibilities

  • Own the development and ongoing improvement of the game’s UI systems and player-facing experiences.
  • Design and implement robust, responsive UI features in collaboration with Gameplay, Systems, Design, Art, and QA teams.
  • Write clear, maintainable, performant, and well-documented code.
  • Build UI that supports the demands of a large-scale multiplayer game, including dynamic gameplay states, player information, team communication, objectives, equipment, and other real-time systems.
  • Debug, profile, and optimize UI features to ensure smooth performance across target platforms.
  • Work closely with UI/UX designers and artists to translate designs and visual concepts into polished, functional game features.
  • Establish and maintain UI programming standards, patterns, and best practices across the project.
  • Create and maintain technical documentation, and clearly communicate the capabilities, limitations, and technical constraints of UI systems.
  • Collaborate with the broader programming team to identify technical challenges and develop creative, maintainable solutions.
  • Contribute to improving the tools, workflows, and development practices used to create and maintain UI.
  • Proactively identify opportunities to improve the usability, performance, reliability, and maintainability of the game’s UI.

Requirements

  • 3+ years of professional experience programming video games.
  • 1+ years of professional experience developing game UI, ideally on a collaborative, multi-disciplinary team.
  • At least 1 shipped game in a UI Programmer capacity
  • Solid understanding of game UI/UX principles and a genuine interest in creating intuitive player experiences.
  • Experience taking UI features from concept through implementation, iteration, debugging, and polish.
  • Strong problem-solving and debugging skills, with an ability to investigate complex technical issues independently.
  • Excellent communication and collaboration skills, with the ability to work effectively with programmers, designers, artists, and QA.
  • A high degree of self-motivation, ownership, and initiative.
  • Comfortable researching unfamiliar technologies and systems

Bonus

  • Strong proficiency in C++.
  • Proficient with Unreal Engine 5
  • Proficient with Common UI, Lyra, Enhanced Input.
  • Experience working on live service games post launch

Benefits & Perks

  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit
We are Torn Banner Studios
.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

  • The pay range for this role is $100,000 to $150,000. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

Torn Banner Studios Toronto, Ontario, CAN Office

Toronto, Ontario, United States

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