Torn Banner Studios
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Recently posted jobs
Gaming
Own the technical implementation of gameplay-focused level actors, systems, and Blueprints in Unreal Engine 5 for a multiplayer game. The role bridges Level Design and Engineering, emphasizing network replication, performance, scalability, maintainability, reusable actors, technical standards, documentation, and workflow improvements. The successful candidate will review and improve Blueprints, translate design requirements into technical solutions, identify risks, and guide level designers on implementation decisions.
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
Gaming
Senior Technical Artist will design and optimize textures, shaders, models, and production pipelines; build tools and editor extensions (Unreal, Maya, Houdini); collaborate with Art, Engineering, and Design to ensure performant, multiplayer-ready art; profile and resolve rendering, memory, streaming, and shader performance bottlenecks.
