Torn Banner Studios

116 Total Employees
Year Founded: 2010

Jobs at Torn Banner Studios

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4 Hours AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design, develop, debug, and optimize engine-level systems in Unreal Engine. Profile and improve performance across platforms, resolve crashes, memory and concurrency bugs, and collaborate with cross-disciplinary teams to improve tools, pipelines, and engine architecture while contributing to codebase stability and engineering processes.
8 Hours AgoSaved
Remote
Ontario, ON, CAN
Gaming
Support production, technical, and design teams to coordinate day-to-day development; track tasks, dependencies, risks, and schedules; assist sprint and milestone planning; facilitate cross-discipline communication; improve production processes and ensure delivery alignment throughout the game development lifecycle.
3 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Manage and optimize external art production by sourcing and onboarding vendors, coordinating schedules, reviewing deliverables, providing feedback, tracking performance and budgets, and ensuring outsourced assets meet artistic vision, technical specs, and milestone deadlines.
15 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Lead Technical Artist responsible for defining technical art strategy, building tools and pipelines (Unreal, Maya, Houdini), optimizing performance for multiplayer targets, mentoring the team, and collaborating with engineering, design, and production to improve visual quality and efficiency.
19 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Senior Technical Artist will design and optimize textures, shaders, models, and production pipelines; build tools and editor extensions (Unreal, Maya, Houdini); collaborate with Art, Engineering, and Design to ensure performant, multiplayer-ready art; profile and resolve rendering, memory, streaming, and shader performance bottlenecks.
21 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.