Torn Banner Studios

116 Total Employees
Year Founded: 2010

Jobs at Torn Banner Studios

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YesterdaySaved
Remote
Ontario, ON, CAN
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.
5 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design, develop, debug, and optimize engine-level systems in Unreal Engine. Profile and improve performance across platforms, resolve crashes, memory and concurrency bugs, and collaborate with cross-disciplinary teams to improve tools, pipelines, and engine architecture while contributing to codebase stability and engineering processes.
8 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Manage and optimize external art production by sourcing and onboarding vendors, coordinating schedules, reviewing deliverables, providing feedback, tracking performance and budgets, and ensuring outsourced assets meet artistic vision, technical specs, and milestone deadlines.
16 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
The Technical Director defines the technical vision and architecture for game development, leading teams to ensure high-quality, performant games. Responsibilities include technical decision-making, overseeing core systems, and fostering collaboration across departments.
20 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Lead Technical Artist responsible for defining technical art strategy, building tools and pipelines (Unreal, Maya, Houdini), optimizing performance for multiplayer targets, mentoring the team, and collaborating with engineering, design, and production to improve visual quality and efficiency.