Torn Banner Studios

116 Total Employees
Year Founded: 2010

Jobs at Torn Banner Studios

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11 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Create high-quality 2D concept art for characters, environments, props, and other game assets. Collaborate with art direction, game design, and 3D modeling teams to develop visual concepts, provide paintover guidance, iterate on designs, and align artwork with the project’s artistic vision. Contribute to brainstorming, present ideas, meet deadlines, and maintain quality standards in a collaborative game development environment.
15 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
16 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Develop and maintain UI systems for a large-scale multiplayer combat game using C++ and Unreal Engine. Responsibilities include building HUDs, menus, settings, multiplayer interfaces, and supporting technology; optimizing performance; debugging; collaborating with designers, artists, programmers, and QA; documenting standards; and improving UI tools, workflows, usability, and reliability.
One Month AgoSaved
Remote
Ontario, ON, CAN
Gaming
Senior Technical Artist will design and optimize textures, shaders, models, and production pipelines; build tools and editor extensions (Unreal, Maya, Houdini); collaborate with Art, Engineering, and Design to ensure performant, multiplayer-ready art; profile and resolve rendering, memory, streaming, and shader performance bottlenecks.
One Month AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.