Torn Banner Studios
Teams at Torn Banner Studios
Recently posted jobs
Gaming
Design and implement production-ready character rigs and deformation systems, skin and integrate characters into the engine, develop and maintain rigging tools and pipelines (Maya/MotionBuilder), troubleshoot integration issues, optimize rigs for performance, document workflows, and collaborate with animators, technical artists, and character art teams.
Gaming
Design, develop, debug, and optimize engine-level systems in Unreal Engine. Profile and improve performance across platforms, resolve crashes, memory and concurrency bugs, and collaborate with cross-disciplinary teams to improve tools, pipelines, and engine architecture while contributing to codebase stability and engineering processes.
Gaming
Manage and optimize external art production by sourcing and onboarding vendors, coordinating schedules, reviewing deliverables, providing feedback, tracking performance and budgets, and ensuring outsourced assets meet artistic vision, technical specs, and milestone deadlines.
