Torn Banner Studios

116 Total Employees
Year Founded: 2010

Teams at Torn Banner Studios

2 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Lead the visual effects direction for a multiplayer game, creating and implementing gameplay and cinematic VFX with Unreal Engine and Niagara. Build particle systems, destruction effects, and technical workflows; optimize performance across platforms; and collaborate with programmers, designers, and artists. Establish VFX standards, troubleshoot complex implementations, mentor artists, and ensure consistent visual quality from concept through final in-game delivery.
2 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Execute test cases, regression tests, smoke tests, and exploratory testing for game features and updates. Write concise, high-quality bug reports, reproduce issues, and collaborate with developers, testers, and the Community team. Provide constructive feedback on features and support quality goals through release. The role involves testing PC and console multiplayer games, with potential focus on network testing, new maps, beta testing, and live-game patch testing.
One Month AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.