Torn Banner Studios

116 Total Employees
Year Founded: 2010

Teams at Torn Banner Studios

2 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Own the technical implementation of gameplay-focused level actors, systems, and Blueprints in Unreal Engine 5 for a multiplayer game. The role bridges Level Design and Engineering, emphasizing network replication, performance, scalability, maintainability, reusable actors, technical standards, documentation, and workflow improvements. The successful candidate will review and improve Blueprints, translate design requirements into technical solutions, identify risks, and guide level designers on implementation decisions.
27 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Design and implement game UI for No More Room In Hell 2 using Unreal Engine and UMG. Create menus, HUDs, widgets, navigation flows, interactions, transitions, and reusable UI components. Collaborate with programmers, game designers, and artists to turn visual concepts into functional interfaces. Prototype, playtest, iterate, and maintain polished, responsive UI systems throughout the live game lifecycle.
27 Days AgoSaved
Remote
Ontario, ON, CAN
Gaming
Develop and maintain UI systems for a large-scale multiplayer combat game using C++ and Unreal Engine. Responsibilities include building HUDs, menus, settings, multiplayer interfaces, and supporting technology; optimizing performance; debugging; collaborating with designers, artists, programmers, and QA; documenting standards; and improving UI tools, workflows, usability, and reliability.