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High Voltage Software

Level Designer

Reposted 7 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in Ontario, ON, CAN
Junior
Remote
Hiring Remotely in Ontario, ON, CAN
Junior
Design and polish game levels from concept to final quality, implementing gameplay elements and collaborating with a cross-disciplinary team. Apply level design principles and iterate based on feedback.
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High Voltage is seeking talented Level Designers to join our growing team. In this role, you will use your creativity, technical design skills, and strong sense of scale, pacing, and player flow to craft engaging and memorable game levels. You will collaborate closely with cross-disciplinary partners to bring environments and gameplay experiences to life, from early blockouts to final polish. If you are passionate about level design, player experience, and building immersive worlds that captivate players, we’d love to hear from you.

Here are some of the exciting responsibilities you'll have:

  • Design, build, and polish game levels from concept and blockout through final ship quality.
  • Implement gameplay elements such as encounters, puzzles, objectives, and scripted events using Blueprints and in-engine tools.
  • Collaborate with artists, engineers, and designers to integrate gameplay, art, and technical systems seamlessly.
  • Apply level design fundamentals (flow, pacing, composition, player guidance) and incorporate playtest feedback to iterate on quality.
  • Create basic custom blockout geometry and maintain clear level documentation.

Join High Voltage, and let us supercharge your future!


Requirements
  • 2+ years of professional level design experience in the game industry.
  • Strong understanding of core level design principles and end-to-end level production.
  • Minimum 2 years of Unreal Engine 5 experience, with proficiency with Unreal Engine Blueprints and common level systems (e.g., World Partition, Data Layers, OFPA).
  • Experience with advanced level techniques such as HLODs, RVT, or PCG.
  • Ability to debug gameplay/blueprint issues and work with limited supervision.
  • Working knowledge of Lumen, World Partition and basic networking/replication concepts.
  • Strong collaboration and communication skills.

Bonus points:

  • Unreal Engine experience with Nanite and Sequencer.
  • Secondary technical skills (animation, UI/widgets, advanced Blueprint systems).
  • Exposure to multiplayer projects or performance optimization workflows.
  • Portfolio with shipped or production-quality levels.

Benefits

As a member of our team, you'll enjoy the following:

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Competitive salary
  • Comprehensive benefits package including medical, dental and vision
  • RRSP matching

Salary range: $60,000 to $75,000 CAD

This position is not an actual vacancy and is contingent on project needs.

*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in ON.

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

Role Information: EN
Studio: High Voltage
Location: Americas, Canada
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

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