Top Tech Jobs & Startup Jobs in Toronto
Design, develop, and implement talent solutions for employees and managers. Lead talent development projects and collaborate on HR programs for Canadian studios. Facilitate knowledge sharing and contribute to talent programs deployment.
AI Programmer at Ubisoft Toronto responsible for programming AI for non-playable characters, collaborating with designers to maintain high standards of quality, and creating compelling AI experiences for players.
Lead Character Modeller responsible for guiding the creation of characters for player interaction within game worlds. Required to collaborate with art leads, coordinate and motivate character modellers, balance artistic aspects with technical constraints, provide mentorship, and stay up-to-date with industry best practices. Qualifications include a college diploma in 3D Modelling or Fine Art, 5+ years of relevant experience, expertise in various 2D and 3D tools, strong communication and organizational skills, and a collaborative spirit. Knowledge of project management software, 3D scanning, and optimization techniques is a plus.
As a Level Artist at Ubisoft Toronto, you will be responsible for representing gameplay intentions through graphic content in game levels. You will work closely with the team to ensure integration of work aligns with technical constraints and artistic direction.
Responsible for creating polished and harmonious animations for gameplay, ensuring a stylistically believable and consistent world. Collaborate with team members to bring game worlds to life. Proficiency in Motion Builder, 3ds Max, and Maya. Minimum 4-5 years of experience in video game animation.
Create animation systems for the player in First Person view for the Far Cry project. Collaborate with animators, programmers, and designers to deliver high-quality animations.
The Technical Animator at Ubisoft supports and innovates animation systems by working with mocap data, riggers, game designers, and programmers. Responsibilities include maintaining communication with animators, supporting technical direction, integrating animations in the game engine, providing technical documentation, and more. Qualifications include a degree in game-oriented 3D animation techniques, experience in video game animation, knowledge of rigging, animation principles, scripting languages, and a strong work ethic.
As a Level Designer at Ubisoft Toronto, you will design unique gameplay environments, create quests for players, prototype scenarios, integrate narrative sequences, collaborate with artists and animators, and ensure playability and consistency in the game. Requires at least 7 years of experience in video game level design and a college diploma in Game Design or equivalent.
As a VFX Artist at Ubi Toronto, responsible for creating visually impressive effects to enhance gameplay and player experience using a variety of tools and collaborating with the core team. Requires at least 3 years of experience in related fields and strong technical and creative abilities.
Team Lead Programmer overseeing a team distributed across multiple studios working on Rainbow Six Siege. Responsible for managing workload, coaching team members, and ensuring high-quality work. Strong leadership and communication skills required.
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