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Behaviour Interactive

Senior Game Designer - Blight: Survival | Concepteur·rice de jeu sénior·e - Blight: Survival

Reposted Yesterday
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Hybrid
Toronto, ON, CAN
Senior level
Hybrid
Toronto, ON, CAN
Senior level
Lead design and delivery of complex gameplay systems from concept through implementation. Document, iterate, balance and test features (Live and QA). Lead small multidisciplinary teams, create high-quality combat and multiplayer gameplay, and maintain design documentation aligned with the game directors' vision.
The summary above was generated by AI
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
 
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
 
As Senior Game Designer, you will closely work with the Lead Game Designer and other team members to deliver high quality features from conception to implementation. You must be able to create complex designs based on the core pillars of the game established by the Directors. You will be required to document, implement, iterate and balance your features until they have reached the required level of quality.  

In this role you will :

  • Provide relevant design vision and documentation for any type of required game systems;
  • Lead small multi-disciplinary team to develop game systems to the required quality level;
  • Create high-quality gameplay that stays within the confines of the direction;
  • Create & update all game design documentation;
  • Create and balance gameplay systems;
  • Test features in both Live and QA environments;

What we're looking for :

  • 5+ years of experience in the video game industry;
  • Experience with 3Cs (camera, character, controls);
  • Experience with combat and multiplayer games;
  • Proficient with Unreal 4.X and Blueprints for scripting and testing purposes is nice to have;
  • Excellent communication skills, both written and verbal in French and/or in English.

Dans ce rôle vous devrez :

  • Fournir une vision de conception pertinente et la documentation pour tout type de systèmes de jeu requis;
  • Diriger une petite équipe multidisciplinaire pour développer des systèmes de jeu selon le niveau de qualité requis;
  • Créer un gameplay de haute qualité tout en respectant les contraintes de la direction;
  • Créer et mettre à jour toute la documentation de conception du jeu;
  • Créer et équilibrer les systèmes de gameplay;
  • Tester les fonctionnalités dans les environnements Live et QA.

Ce que nous recherchons :

  • Plus de 5 ans d'expérience dans l'industrie du jeu vidéo;
  • Expérience avec les 3C (caméra, personnage, contrôles);
  • Expérience avec les jeux de combat et multijoueurs;
  • Maîtrise d'Unreal 4.X et des Blueprints pour le scripting et les tests est un atout;
  • Excellentes compétences en communication, à l'oral et à l'écrit, en français et/ou en anglais.

Blight: Survival est un jeu d’action-horreur coopératif se déroulant dans un univers médiéval brutal et impitoyable.

Affronte des créatures monstrueuses dans des combats viscéraux à la troisième personne à mesure que tu explores des contrées magnifiquement ravagées par la corruption, où chaque affrontement devient une lutte intense pour ta survie.

En tant que concepteur·rice de jeu sénior·e, vous travaillerez en étroite collaboration avec le·la gestionnaire de conception de jeu et les autres membres de l'équipe pour livrer des fonctionnalités de haute qualité, de la conception à la mise en œuvre. Vous devrez être capable de créer des concepts complexes basés sur les piliers fondamentaux du jeu établis par les directeurs·rices. Il vous sera demandé de documenter, implémenter, itérer et équilibrer vos fonctionnalités jusqu'à ce qu'elles atteignent le niveau de qualité requis.

Behaviour Interactive Toronto, Ontario, CAN Office

96 Spadina Avenue, Suite 505, Toronto, Canada, M5V 2J6

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