Level Designer (Contract)

Posted 11 Days Ago
Be an Early Applicant
Remote
1-3 Years Experience
Gaming
The Role
Creating competitive multiplayer FPS levels for Spectre Divide, maintaining maps, addressing bugs, setting up map aspects, collaborating with art and engineering teams, contributing to game design, and maintaining design processes and workflows.
Summary Generated by Built In

ABOUT US


Mountaintop is a new game studio creating multiplayer games for players who crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.


We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.


Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.


We’d love for you to join us.


THE ROLE


We’re looking for a talented and passionate Level Designer; creating competitive multiplayer FPS levels that deliver outstanding team-centric player experiences for Spectre Divide. The ideal candidate will be responsible for prototyping and maintaining maps, addressing reported issues (bugs), and setting up all aspects of a map following team-established metrics and standards. Great-level designers transform rough block-outs into fully playable environments. You’ll play a crucial role in bringing our first title to life.

YOU'LL BE RESPONSIBLE FOR

  • Designing competitive multiplayer FPS levels that deliver amazing team-centric player experiences
  • Following existing metrics and standards for maps, and helping create and maintain those standards
  • Maintaining existing maps, by investigating and responding to reported issues
  • Setting up all aspects of a map including spawn points, objective areas, boundaries, buy volumes, map objects, collision volumes, buy zone walls, nav mesh, etc.
  • Incorporating Duality thinking into map experiences and architecture
  • Developing compelling team combat areas through rapid gray box prototyping
  • Collaborating with art, engineering, and production to convert rough block-outs into awe-inspiring environments 
  • Contributing to concept, direction, and gameplay designs for all Mountaintop projects
  • Working collaboratively with other disciplines to bring out the best ideas, translating them into compelling prototypes
  • Inventing, extending, and maintaining design processes, tools, and workflows
  • Contributing to a team culture that prides itself on excellence, innovation, trust, and respect

ABOUT YOU

  • A love for playing and making amazing games
  • One shipped game title or equivalent map experience
  • Experience creating maps for competitive FPS multiplayer games
  • Demonstrated ability to analyze and critique maps from a competitive shooter design perspective
  • Self-motivated and eager to contribute in many different areas of development
  • Excellent verbal and written communication skills

PLUSES

  • Experience working with Unreal Engine 4 or 5
  • Familiarity with all aspects of FPS map creation in a production environment
  • Passion for competitive first-person shooter genre 
  • Deep familiarity with existing tac-shooter Maps (e.g. CS, Valorant, R6, etc)
  • Experience with Source engine

Top Skills

Source
Unreal Engine
The Company
Los Angeles, California
0 Employees
On-site Workplace
Year Founded: 2020

What We Do

A new independent studio building games that bring players together through unforgettable challenges. From veterans of Respawn, Epic, Riot, Bungie, Blizzard, and more.

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