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MeshyAI

Generative AI - Graphics Engineer

Reposted 8 Days Ago
Remote or Hybrid
Hiring Remotely in CA
Mid level
Remote or Hybrid
Hiring Remotely in CA
Mid level
You will design and build high-performance graphics systems for 3D generative AI, collaborating closely with artists and researchers to innovate production pipelines.
The summary above was generated by AI
Who You Are

We are looking for skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics—whether rendering, geometry processing, simulation, or advanced real-time techniques. You collaborate naturally with artists, researchers, and engineers, explaining complex ideas with clarity and learning from diverse perspectives. You’re not afraid of new ideas or unfamiliar pipelines. Most importantly, you’re excited to build the next generation of 3D creation technology—graphics systems that will empower millions of creators worldwide.

Who We Are

At Meshy, we believe 3D creation should be boundless and accessible. Our mission statement is simple: unleash creativity. We built a full pipeline for 3D content ranging from text / image to 3D, texturing, texture editing, animation rigging, etc. We also built a vibrant community for our creators, where people can share their work, take inspiration from others, and even use it as an asset marketplace for their games and prototypes. We are the market leader in 3D generative AI, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games survey), and we generate real value and is used by enterprises (including Meta, Square Enix, Deepmind, etc.) and millions of end users. Meshy is used in game and film production, in 3D printing, in industrial product design, in enablement of novel product features such as user-generated content, and even in training and simulation for robotics and physical AI.

Your next challenge

As a core member of Meshy’s algorithm team, you will design and build the next generation of high-performance graphics systems that power our 3D generative AI training and products. You will collaborate closely with graphics experts, generative AI researchers, and infrastructure engineers to enable new creative capabilities and push the boundaries of what AI-empowered 3D pipelines can achieve.

 

In this role, you will:

  • Build and optimize high-performance graphics components—rendering kernels, geometry processing operators, and supporting systems.

  • Develop robust production-quality pipelines that integrate with data pipelines, generative models and artist-facing applications.

  • Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability.

  • Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.

  • Contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy’s graphics capabilities.

What We're Looking For
  • Expert-level C++ and GPU programming skills, with a strong ability to write high-performance, memory-efficient code.

  • Solid mathematical foundation with deep understanding of computer graphics—either rendering, geometry processing, or both.

  • Hands-on experience building production-grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large-scale systems.

  • Strong engineering discipline—clean code, reproducible results, rigorous profiling, and sustainable system design.

  • Working knowledge of major DCC tools (Houdini, Blender, Maya), including experience developing scripts, plug-ins, or custom tools within these environments is a plus.

  • Experience in AAA game development, VFX pipelines, or other high-end 3D production environments is a plus.

  • Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues (SIGGRAPH, etc.) are pluses.

A Little More about meshy.ai

Trusted by Meta, Square Enix, Deepmind and more, Meshy is redefining 3D creation with generative AI. We empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes instead of months.

 

In addition to our core mission of unleashing creativity, we build a culture that we enjoy and are proud of. Here are some highlights:

  • We value intelligence and the pursuit of knowledge. We are a global team of generative-AI pioneers, computer-graphics veterans, and product builders who believe human expression and enjoyment is the ultimate frontier of computing.

  • We care deeply about our work, our users, and each other. Empathy and passion drive us forward. We have a culture of directness and truthfulness, therefore we value constructive criticism. Being direct and truthful is the most sincere form of trust and care.

  • We trust our instincts and are not afraid to take bold risks. Meshy was born from a few-hour prototype, a bold pivot for a team that had very little experience in AI. Innovation requires courage.

  • We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful. The same aesthetics permeate through our culture, our code and are the same: functional and beautiful.

Locations and work environment

Persons in these roles preferably should be able to spend part of their time on-site in our Sunnyvale HQ. On-site requirements vary based on position and team, and we support fully remote options for exceptional candidates. We also have employees in Seattle, Boston, NY, Toronto, etc. If you have questions about hybrid or remote work arrangements for this role, please ask your recruiter.

 

We are a fast paced startup and we work hard. You need to be able to:

  • communicate information and ideas so others will understand.

  • observe details at close range.

  • work under deadlines.

Interview process
  1. Initial conversation with a recruiter.

  2. Online assessment for C++ fundamentals, GPU programming concepts, and graphics reasoning.

  3. A 60–120 minute technical interview focused on C++, performance engineering, and graphics system design.

  4. Finally, you will be invited for a 3 hr onsite interview where we'd like you to present a previous work that you are proud of, then you will demonstrate your learning skills and versatility in a pair-programming or whiteboard session on rendering/geometry algorithms or GPU optimization. Finally, you will talk to one of our leaders and our CEO about our culture, your background, and whether we have matching vibes.

 

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