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ReBlink

Game Developer

Posted 10 Days Ago
Be an Early Applicant
In-Office
Toronto, ON, CAN
Mid level
In-Office
Toronto, ON, CAN
Mid level
Develop and maintain Unity game systems in C#, architect reusable code, integrate SDKs and APIs, design networking and online gameplay systems, improve CI/CD and testing processes, resolve production issues, assist with planning, and mentor junior developers through pair programming.
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About ReBlink

ReBlink is an emerging gaming and entertainment studio headquartered in Toronto with teams in Los Angeles (US), Dallas, (US) and Bogata (Colombia). We are a fast growth venture-backed tech company with amazing benefits and a scrappy young team. We are looking for sharp senior programmers tired of slow-moving large studios who want to join our mission to transform story-telling by creating amazing new gaming experiences. This role is for someone who is looking for a new challenge and wants to be at the cusp of something new and exciting.

About YOU

You love games, especially strategy games (RTS, TCG, etc.). Your friendly, kind and get-it-done vibe is a lightning rod that attracts people around you. You work hard, play hard, and are kind and considerate throughout! You are a super star programmer, sloppy spaghetti code bothers the heck out of you. You move fast, but do it right the first time 💪. You work from first principles, and are proactive with your self-learning. You come with answers to problems that you've already prioritized and began to action.

About the role

We're building a team in Halifax and you'll be the first of many hires to the game programming team. This role is work from home until we scale our Halifax team and secure a studio space. In the role of Senior Unity Programmer, you will be the expert in best practices and create clean, functioning code that brings our unique strategy game to life. We're looking for someone who prides themselves on creating and following patterns that allow for reusability and easy maintenance.

Key Responsibilities

  • Architect and implement maintainable C# code in Unity

  • Assist with task scoping and time estimates; contribute to planning

  • Self-drive and deliver game code at a high velocity, while also minimizing technical debt and thinking about long-term robustness of the codebase

  • Review and fix issues in production

  • Mentor junior developers through Pair Programming

  • Develop testing processes to ensure game systems are accessible and easy to collaborate on with other remote team members

  • Review and choose third-party technologies, and integrate SDKs and APIs in Unity

  • Write clean, maintainable code with an eye for creating reusable components, at all times

Outcomes matter

We have a culture of providing autonomy to our teams with the understanding that they deliver outcomes, share their work and request feedback openly and ship in an agile and iterative manner.

Qualifications

  • A bachelor's or graduate degree in Computer Science

  • Over 2.5 years of professional game development experience, having shipped titles with AAA quality art, animation and gameplay

  • Almost expert level experience with physics, animations and gameplay mechanics and developing engaging interfaces that delight gamers

  • Experience designing and implementing modern CI/CD pipelines for gaming

  • Solid networking and online gameplay system design

  • Expert knowledge of using client and server APIs

  • Object-oriented design skills and high proficiency in C# is a must

  • Very good quality assurance and debugging skills is also a must

  • Be passionate about creating clean code that is architected well to create a great foundation

  • Fluent or Native English written and oral communication

  • Work well under pressure and appreciate the ebbs and flows of startup life

  • Experience shipping for for multiple platforms or mobile is a bonus

Why us versus a bigger studio?

  • Competitive salary (C$75-$100K+ with bonuses)

  • Benefits package for you or your immediate family covering medical, dental, vision and more - 100% paid by the company

  • Work from home, and later hybrid work environment

  • More input on the codebase with immediate feedback from players

  • Actually ship something within your lifetime ;-)

HQ

ReBlink Toronto, Ontario, CAN Office

Toronto, Canada

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