Ubisoft

Toronto, On
21,450 Total Employees
Year Founded: 1986

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Agency • Gaming • Marketing Tech • Mobile • Analytics
9 Offices
2300 Employees
Jobs at Ubisoft

Search the 13 jobs at Ubisoft

Recently posted jobs

8 Hours Ago
Toronto, ON, CAN
Gaming
Design, develop, and implement talent solutions for employees and managers. Lead talent development projects and collaborate on HR programs for Canadian studios. Facilitate knowledge sharing and contribute to talent programs deployment.
Gaming
AI Programmer at Ubisoft Toronto responsible for programming AI for non-playable characters, collaborating with designers to maintain high standards of quality, and creating compelling AI experiences for players.
Gaming
Lead Character Modeller responsible for guiding the creation of characters for player interaction within game worlds. Required to collaborate with art leads, coordinate and motivate character modellers, balance artistic aspects with technical constraints, provide mentorship, and stay up-to-date with industry best practices. Qualifications include a college diploma in 3D Modelling or Fine Art, 5+ years of relevant experience, expertise in various 2D and 3D tools, strong communication and organizational skills, and a collaborative spirit. Knowledge of project management software, 3D scanning, and optimization techniques is a plus.
6 Days Ago
Toronto, ON, CAN
Gaming
As a Level Artist at Ubisoft Toronto, you will be responsible for representing gameplay intentions through graphic content in game levels. You will work closely with the team to ensure integration of work aligns with technical constraints and artistic direction.
Gaming
Responsible for creating polished and harmonious animations for gameplay, ensuring a stylistically believable and consistent world. Collaborate with team members to bring game worlds to life. Proficiency in Motion Builder, 3ds Max, and Maya. Minimum 4-5 years of experience in video game animation.
Gaming
Create animation systems for the player in First Person view for the Far Cry project. Collaborate with animators, programmers, and designers to deliver high-quality animations.
Gaming
The Technical Animator at Ubisoft supports and innovates animation systems by working with mocap data, riggers, game designers, and programmers. Responsibilities include maintaining communication with animators, supporting technical direction, integrating animations in the game engine, providing technical documentation, and more. Qualifications include a degree in game-oriented 3D animation techniques, experience in video game animation, knowledge of rigging, animation principles, scripting languages, and a strong work ethic.
6 Days Ago
Toronto, ON, CAN
Gaming
As a Level Designer at Ubisoft Toronto, you will design unique gameplay environments, create quests for players, prototype scenarios, integrate narrative sequences, collaborate with artists and animators, and ensure playability and consistency in the game. Requires at least 7 years of experience in video game level design and a college diploma in Game Design or equivalent.
9 Days Ago
Toronto, ON, CAN
Gaming
As a VFX Artist at Ubi Toronto, responsible for creating visually impressive effects to enhance gameplay and player experience using a variety of tools and collaborating with the core team. Requires at least 3 years of experience in related fields and strong technical and creative abilities.
13 Days Ago
Toronto, ON, CAN
Gaming
Team Lead Programmer overseeing a team distributed across multiple studios working on Rainbow Six Siege. Responsible for managing workload, coaching team members, and ensuring high-quality work. Strong leadership and communication skills required.
17 Days Ago
Toronto, ON, CAN
Gaming
Lead a team of skilled 3D programmers in developing next-generation FarCry games, collaborating with artists and designers to implement advanced rendering techniques and visual effects, planning and managing 3D tasks, staying updated with industry trends, participating in code reviews, recruiting new 3D programmers, and supporting team advancement.
Gaming
As a Technical Designer, you will create and implement complex technical design elements in a game. Responsibilities include collaborating with technical directors and programmers, overseeing tools and documentation, participating in data optimization, providing feedback, testing new features, and prototyping gameplay features. Qualifications include a college diploma in Game Design, 7 years of experience in video game level design, and proficiency in technical communication.
Gaming
The Animation Technical Director is responsible for ensuring the quality of technical content in the gaming sector, optimizing team productivity through pipeline processes and data integration, and providing technical support for the team. They define technical needs, acquire tools, establish work methods, resolve issues, and drive optimization and debugging. The role requires a minimum of 8 years in the video game sector or relevant experiences.