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As a Technical Animator, you will innovate animation systems by collaborating with animators and programmers, working with motion capture data, and refining production pipelines for various animation features in the game engine. You will provide technical support, validate animation assets, and create documentation while maintaining effective communication across teams.
As a Gameplay Animator, you will create polished animations for characters and objects in the game, ensuring a believable and immersive experience. You'll collaborate closely with a team to prototype, test, and polish animations, utilizing software like Motion Builder, 3ds Max, or Maya, while also staying updated on industry developments.
As a Senior Gameplay Animator, you will create first and third-person animation systems for gameplay, collaborate with teams to deliver high-quality work, work with mocap, and ensure cohesive teamwork while pushing creative boundaries.
As a Team Lead Programmer at Ubisoft Toronto, you'll manage a distributed team, oversee game programming tasks, coach members, ensure quality deliverables, and collaborate with leads to improve workflows. Your role involves coding with the team and focusing on their development and success in creating engaging gaming experiences.
The 3D Programming Team Lead will manage a team of 3D programmers, lead project initiatives, mentor team members, and collaborate with artists and designers on rendering techniques. Responsibilities include overseeing coding standards, participating in recruitment, and ensuring timely project delivery while staying updated on industry advancements.
As a Technical Designer for the Far Cry project, you will create and implement complex game features, define best practices, assist in debugging, and provide feedback. You will work closely with other team members, optimize data, and prototype gameplay features while overseeing technical standards in your contributions to game development.
The Animation Technical Director is responsible for ensuring the quality of technical content in the gaming sector, optimizing team productivity through pipeline processes and data integration, and providing technical support for the team. They define technical needs, acquire tools, establish work methods, resolve issues, and drive optimization and debugging. The role requires a minimum of 8 years in the video game sector or relevant experiences.